<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>DirectQ</title><link>http://directq.codeplex.com/project/feeds/rss</link><description>DirectQ is a port of Quake to native Direct3D 9.  The primary focus is on replicating the original look and feel of software Quake, but it also has significant usability and rendering improvements.</description><item><title>Closed Issue: Geometry and Entities Show Through Water [2532]</title><link>http://directq.codeplex.com/workitem/2532</link><description>I&amp;#39;ve noticed that an on-going bug is that geometry and entities show through water from above and below. I&amp;#39;ve attached screenshots to demonstrate this.&lt;br /&gt;&amp;#160;&lt;br /&gt;http&amp;#58;&amp;#47;&amp;#47;i25.tinypic.com&amp;#47;2qcq9e8.jpg&lt;br /&gt;&amp;#160;&lt;br /&gt;http&amp;#58;&amp;#47;&amp;#47;i29.tinypic.com&amp;#47;35iawie.jpg&lt;br /&gt;</description><author>directq</author><pubDate>Thu, 16 May 2013 09:54:07 GMT</pubDate><guid isPermaLink="false">Closed Issue: Geometry and Entities Show Through Water [2532] 20130516095407A</guid></item><item><title>New Post: Music won't play</title><link>http://directq.codeplex.com/discussions/359812</link><description>&lt;div style="line-height: normal;"&gt;I am trying to play on a netbook without a CD Drive in it and I can't get it to play any music. I am on 1.9.0. Does anybody know if it is possible to get it to play music if machine has no cd drive? Here are the paths.&lt;br /&gt;
&lt;br /&gt;
Quake\ID1\sound\cdtracks\track002.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track003.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track004.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track005.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track006.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track007.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track008.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track009.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track010.ogg&lt;br /&gt;
Quake\ID1\sound\cdtracks\track011.ogg&lt;br /&gt;
&lt;br /&gt;
Is there anything else I can do? Never hear music.&lt;br /&gt;
&lt;/div&gt;</description><author>flagrant99</author><pubDate>Sat, 27 Apr 2013 02:00:21 GMT</pubDate><guid isPermaLink="false">New Post: Music won't play 20130427020021A</guid></item><item><title>Commented Issue: DirectQ 1.9.0-Bugs and Questions (April 2013) [8686]</title><link>http://directq.codeplex.com/workitem/8686</link><description>DirectQ 1.9.0-Bugs and Questions &amp;#40;April 2013&amp;#41; &lt;br /&gt;&lt;br /&gt;1&amp;#41; After an hour or so of playing, my character will start sinking into world and taking damage, and the game becomes unplayable. A quick save and simple load DOES NOT fix this . Only engine restart helps. I was playing Insomnia &amp;#40;Large maps&amp;#41; also I saw this in Unforgiven &amp;#40;very often&amp;#41;. It seems like part of the ground becomes &amp;#34;solid&amp;#34; , something like this. It HAS TO BE fixed. Absolutely.&lt;br /&gt;&lt;br /&gt;2&amp;#41; How to make Sound quality Higher&amp;#63; Any commands with KHZ&amp;#63; I compare this quality with MHQuake.exe &amp;#40;6.0.0&amp;#41; and quality of the last one much higher.&lt;br /&gt;&lt;br /&gt;3&amp;#41; I tried to launch Nehahra , but when I start new game it crashes while loading &amp;#40;I did not see the error&amp;#41;&lt;br /&gt;&lt;br /&gt;p.s. I very enjoy port DirectQ . There are only necessary settings which can make this game looks like DOS or Modern graphics for best quality , a lot of mods support . Very cool at all . BUT these things have to be fixed.&lt;br /&gt;&lt;br /&gt;sorry for my ENG ,Im Russian&lt;br /&gt;&lt;br /&gt;ust played Unforgiven and after about 20 mins I started sink into ground again , thats so annoys me , beautiful port , but this f&amp;#42;ckin bug , very sad. &amp;#40;DirectQ 1.9.0 , DirectX 9.0 , Win XP 32 bit &amp;#41;&lt;br /&gt;&lt;br /&gt;Im about WINDOWS XP SP3 , how to increase quality here &amp;#63; . I think the best way is adding command like s_khz for increasinfg quality In- Game directly like in another ports&lt;br /&gt;&lt;br /&gt;p.s. I very wish that BUG with sinking will be fixed , thats very important , also sound quality fix and nehahra support should be added &amp;#61;&amp;#93;&lt;br /&gt;Comments: ** Comment from web user: OVERDRIVE ** &lt;p&gt;Lowering fps to 72 doesnot help , the same situation&lt;/p&gt;&lt;p&gt;screenshots&lt;/p&gt;&lt;p&gt;http://rghost.ru/45400235&lt;/p&gt;&lt;p&gt;http://rghost.ru/45400254&lt;/p&gt;&lt;p&gt;http://rghost.ru/45400277&lt;/p&gt;</description><author>OVERDRIVE</author><pubDate>Fri, 19 Apr 2013 13:12:42 GMT</pubDate><guid isPermaLink="false">Commented Issue: DirectQ 1.9.0-Bugs and Questions (April 2013) [8686] 20130419011242P</guid></item><item><title>Commented Issue: DirectQ 1.9.0-Bugs and Questions (April 2013) [8686]</title><link>http://directq.codeplex.com/workitem/8686</link><description>DirectQ 1.9.0-Bugs and Questions &amp;#40;April 2013&amp;#41; &lt;br /&gt;&lt;br /&gt;1&amp;#41; After an hour or so of playing, my character will start sinking into world and taking damage, and the game becomes unplayable. A quick save and simple load DOES NOT fix this . Only engine restart helps. I was playing Insomnia &amp;#40;Large maps&amp;#41; also I saw this in Unforgiven &amp;#40;very often&amp;#41;. It seems like part of the ground becomes &amp;#34;solid&amp;#34; , something like this. It HAS TO BE fixed. Absolutely.&lt;br /&gt;&lt;br /&gt;2&amp;#41; How to make Sound quality Higher&amp;#63; Any commands with KHZ&amp;#63; I compare this quality with MHQuake.exe &amp;#40;6.0.0&amp;#41; and quality of the last one much higher.&lt;br /&gt;&lt;br /&gt;3&amp;#41; I tried to launch Nehahra , but when I start new game it crashes while loading &amp;#40;I did not see the error&amp;#41;&lt;br /&gt;&lt;br /&gt;p.s. I very enjoy port DirectQ . There are only necessary settings which can make this game looks like DOS or Modern graphics for best quality , a lot of mods support . Very cool at all . BUT these things have to be fixed.&lt;br /&gt;&lt;br /&gt;sorry for my ENG ,Im Russian&lt;br /&gt;&lt;br /&gt;ust played Unforgiven and after about 20 mins I started sink into ground again , thats so annoys me , beautiful port , but this f&amp;#42;ckin bug , very sad. &amp;#40;DirectQ 1.9.0 , DirectX 9.0 , Win XP 32 bit &amp;#41;&lt;br /&gt;&lt;br /&gt;Im about WINDOWS XP SP3 , how to increase quality here &amp;#63; . I think the best way is adding command like s_khz for increasinfg quality In- Game directly like in another ports&lt;br /&gt;&lt;br /&gt;p.s. I very wish that BUG with sinking will be fixed , thats very important , also sound quality fix and nehahra support should be added &amp;#61;&amp;#93;&lt;br /&gt;Comments: ** Comment from web user: OVERDRIVE ** &lt;p&gt;Im using vid_mode 24 that means 1024x768 @ 100hz . In game custom settings :&lt;/p&gt;&lt;p&gt;cl_maxfps &amp;quot;160&amp;quot;&lt;br&gt;host_maxfps &amp;quot;160&amp;quot;&lt;br&gt;pq_maxfps &amp;quot;160&amp;quot;&lt;br&gt;sv_maxfps &amp;quot;160&amp;quot;&lt;br&gt;sv_aim &amp;quot;1.00&amp;quot;&lt;br&gt;sys_ticrate &amp;quot;0.00625&amp;quot; // was 160 (Default 0.05)&lt;br&gt;vid_mode &amp;quot;24&amp;quot;&lt;br&gt;vid_vsync &amp;quot;1&amp;quot;&lt;br&gt;vid_fullscreen &amp;quot;1&amp;quot;&lt;/p&gt;&lt;p&gt;The game is sooooo smoother after using this (stable 100 fps with vsync on)(CRT monitors are the best)&lt;br&gt;----------------&lt;br&gt;&lt;/p&gt;</description><author>OVERDRIVE</author><pubDate>Fri, 19 Apr 2013 13:12:27 GMT</pubDate><guid isPermaLink="false">Commented Issue: DirectQ 1.9.0-Bugs and Questions (April 2013) [8686] 20130419011227P</guid></item><item><title>New Post: VERY SIGNIFICANT INFO FOR DEVELOPERS (ALMOST UNPLAYABLE)</title><link>http://directq.codeplex.com/discussions/440740</link><description>&lt;div style="line-height: normal;"&gt;Lowering fps to 72 doesnot help , the same situation&lt;br /&gt;
&lt;br /&gt;
screenshots&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://rghost.ru/45400235" rel="nofollow"&gt;http://rghost.ru/45400235&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://rghost.ru/45400254" rel="nofollow"&gt;http://rghost.ru/45400254&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://rghost.ru/45400277" rel="nofollow"&gt;http://rghost.ru/45400277&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>OVERDRIVE</author><pubDate>Fri, 19 Apr 2013 13:11:30 GMT</pubDate><guid isPermaLink="false">New Post: VERY SIGNIFICANT INFO FOR DEVELOPERS (ALMOST UNPLAYABLE) 20130419011130P</guid></item><item><title>New Post: VERY SIGNIFICANT INFO FOR DEVELOPERS (ALMOST UNPLAYABLE)</title><link>http://directq.codeplex.com/discussions/440740</link><description>&lt;div style="line-height: normal;"&gt;Im using vid_mode 24 that means 1024x768 @ 100hz . In game custom settings :&lt;br /&gt;
&lt;br /&gt;
cl_maxfps &amp;quot;160&amp;quot;&lt;br /&gt;
host_maxfps &amp;quot;160&amp;quot;&lt;br /&gt;
pq_maxfps &amp;quot;160&amp;quot;&lt;br /&gt;
sv_maxfps &amp;quot;160&amp;quot;&lt;br /&gt;
sv_aim &amp;quot;1.00&amp;quot;&lt;br /&gt;
sys_ticrate &amp;quot;0.00625&amp;quot; // was 160 (Default 0.05)&lt;br /&gt;
vid_mode &amp;quot;24&amp;quot;&lt;br /&gt;
vid_vsync &amp;quot;1&amp;quot;&lt;br /&gt;
vid_fullscreen &amp;quot;1&amp;quot;&lt;br /&gt;
&lt;h2&gt;The game is sooooo smoother after using this (stable 100 fps with vsync on)(CRT monitors are the best)&lt;/h2&gt;
&lt;/div&gt;</description><author>OVERDRIVE</author><pubDate>Fri, 19 Apr 2013 13:10:54 GMT</pubDate><guid isPermaLink="false">New Post: VERY SIGNIFICANT INFO FOR DEVELOPERS (ALMOST UNPLAYABLE) 20130419011054P</guid></item><item><title>New Post: VERY SIGNIFICANT INFO FOR DEVELOPERS (ALMOST UNPLAYABLE)</title><link>http://directq.codeplex.com/discussions/440740</link><description>&lt;div style="line-height: normal;"&gt;DirectQ 1.9.0-Bugs and Questions (April 2013)&lt;br /&gt;
&lt;br /&gt;
1) After an hour or so of playing, my character will start sinking into world and taking damage, and the game becomes unplayable. A quick save and simple load DOES NOT fix this . Only engine restart helps. I was playing Insomnia (Large maps) also I saw this in Unforgiven (very often). It seems like part of the ground becomes &amp;quot;solid&amp;quot; , something like this. It HAS TO BE fixed. Absolutely.&lt;br /&gt;
&lt;br /&gt;
2) How to make Sound quality Higher? Any commands with KHZ? I compare this quality with MHQuake.exe (6.0.0) and quality of the last one much higher.&lt;br /&gt;
&lt;br /&gt;
3) I tried to launch Nehahra , but when I start new game it crashes while loading (I did not see the error)&lt;br /&gt;
&lt;br /&gt;
p.s. I very enjoy port DirectQ . There are only necessary settings which can make this game looks like DOS or Modern graphics for best quality , a lot of mods support . Very cool at all . BUT these things have to be fixed.&lt;br /&gt;
&lt;br /&gt;
sorry for my ENG ,Im Russian&lt;br /&gt;
&lt;br /&gt;
ust played Unforgiven and after about 20 mins I started sink into ground again , thats so annoys me , beautiful port , but this f*ckin bug , very sad. (DirectQ 1.9.0 , DirectX 9.0 , Win XP 32 bit )&lt;br /&gt;
&lt;br /&gt;
Im about WINDOWS XP SP3 , how to increase quality here ? . I think the best way is adding command like s_khz for increasinfg quality In- Game directly like in another ports&lt;br /&gt;
&lt;br /&gt;
p.s. I very wish that BUG with sinking will be fixed , thats very important , also sound quality fix and nehahra support should be added =]&lt;br /&gt;
&lt;/div&gt;</description><author>OVERDRIVE</author><pubDate>Thu, 18 Apr 2013 10:43:17 GMT</pubDate><guid isPermaLink="false">New Post: VERY SIGNIFICANT INFO FOR DEVELOPERS (ALMOST UNPLAYABLE) 20130418104317A</guid></item><item><title>Created Issue: DirectQ 1.9.0-Bugs and Questions (April 2013) [8686]</title><link>http://directq.codeplex.com/workitem/8686</link><description>DirectQ 1.9.0-Bugs and Questions &amp;#40;April 2013&amp;#41; &lt;br /&gt;&lt;br /&gt;1&amp;#41; After an hour or so of playing, my character will start sinking into world and taking damage, and the game becomes unplayable. A quick save and simple load DOES NOT fix this . Only engine restart helps. I was playing Insomnia &amp;#40;Large maps&amp;#41; also I saw this in Unforgiven &amp;#40;very often&amp;#41;. It seems like part of the ground becomes &amp;#34;solid&amp;#34; , something like this. It HAS TO BE fixed. Absolutely.&lt;br /&gt;&lt;br /&gt;2&amp;#41; How to make Sound quality Higher&amp;#63; Any commands with KHZ&amp;#63; I compare this quality with MHQuake.exe &amp;#40;6.0.0&amp;#41; and quality of the last one much higher.&lt;br /&gt;&lt;br /&gt;3&amp;#41; I tried to launch Nehahra , but when I start new game it crashes while loading &amp;#40;I did not see the error&amp;#41;&lt;br /&gt;&lt;br /&gt;p.s. I very enjoy port DirectQ . There are only necessary settings which can make this game looks like DOS or Modern graphics for best quality , a lot of mods support . Very cool at all . BUT these things have to be fixed.&lt;br /&gt;&lt;br /&gt;sorry for my ENG ,Im Russian&lt;br /&gt;&lt;br /&gt;ust played Unforgiven and after about 20 mins I started sink into ground again , thats so annoys me , beautiful port , but this f&amp;#42;ckin bug , very sad. &amp;#40;DirectQ 1.9.0 , DirectX 9.0 , Win XP 32 bit &amp;#41;&lt;br /&gt;&lt;br /&gt;Im about WINDOWS XP SP3 , how to increase quality here &amp;#63; . I think the best way is adding command like s_khz for increasinfg quality In- Game directly like in another ports&lt;br /&gt;&lt;br /&gt;p.s. I very wish that BUG with sinking will be fixed , thats very important , also sound quality fix and nehahra support should be added &amp;#61;&amp;#93;&lt;br /&gt;</description><author>OVERDRIVE</author><pubDate>Thu, 18 Apr 2013 10:32:19 GMT</pubDate><guid isPermaLink="false">Created Issue: DirectQ 1.9.0-Bugs and Questions (April 2013) [8686] 20130418103219A</guid></item><item><title>New Post: Disable HUD?</title><link>http://directq.codeplex.com/discussions/436764</link><description>&lt;div style="line-height: normal;"&gt;Is there any way to remove the HUD entirely?&lt;br /&gt;
&lt;/div&gt;</description><author>VGRageaholic</author><pubDate>Fri, 15 Mar 2013 13:00:23 GMT</pubDate><guid isPermaLink="false">New Post: Disable HUD? 20130315010023P</guid></item><item><title>Created Issue: Tabbing out [8622]</title><link>http://directq.codeplex.com/workitem/8622</link><description>Tabbing out of directq will change resolution upon entering, can also exit full screen mode&lt;br /&gt;</description><author>harsh24x7</author><pubDate>Mon, 11 Mar 2013 23:42:04 GMT</pubDate><guid isPermaLink="false">Created Issue: Tabbing out [8622] 20130311114204P</guid></item><item><title>Created Issue: Mouselook on Steam expansions [8530]</title><link>http://directq.codeplex.com/workitem/8530</link><description>It seems that mouse input other than the buttons is completely ignored when using DirectQII as a replacement for the Steam Quake2.exe and loading an expansion, both The Reckoning and Ground Zero exhibit this symptom with no ability to aim with the mouse at all.&lt;br /&gt;</description><author>Nukkus</author><pubDate>Thu, 24 Jan 2013 02:06:36 GMT</pubDate><guid isPermaLink="false">Created Issue: Mouselook on Steam expansions [8530] 20130124020636A</guid></item><item><title>Commented Issue: Xinput Issues [8041]</title><link>http://directq.codeplex.com/workitem/8041</link><description>&amp;#60;p&amp;#62;Thanks for adding Xinput Support, its really hard finding people willing to add this to older games.&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;&amp;#38;nbsp&amp;#59;&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;These are a few Issues.&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;&amp;#38;nbsp&amp;#59;&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;Does not always Auto-Detect 360 Controlller&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;Look Up&amp;#47;Down is Inverted&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;Sensitivity is too fast&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;Cant control menus with controller&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;&amp;#38;nbsp&amp;#59;&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&amp;#60;p&amp;#62;I am using this with Quake i bought on Steam, and play through a HTPC via a Big Screen, so these things are important&amp;#60;&amp;#47;p&amp;#62;&lt;br /&gt;&lt;br /&gt;Comments: ** Comment from web user: rampancy ** &lt;p&gt;I also hope that there is still interest in pursuing xi support. It makes a big difference for me, the controller is much more comfortable to use when you are not sitting at your desk, and doesn't cause my wrists to start hurting from marathon play sessions as keyboard/mouse does. It would be nice to see a more complete implementation, including:&lt;/p&gt;&lt;p&gt;1: controller driven menu&lt;/p&gt;&lt;p&gt;2: ability to set all buttons (including throttles), and sticks (actions, sensitivity and deadzones) via config file if not menu&lt;/p&gt;&lt;p&gt;3: proper controller detection. as is i have to use &amp;quot;xi_usecontroller 0&amp;quot; and then &amp;quot;1&amp;quot; to get the dang thing working. it tells me there is still no detection, but will work at that point.  &lt;/p&gt;&lt;p&gt;I am running a win7 x64 with all directx up to date and 8gb ram, gtx470 vid. xinput works flawlessly for me in rage, d3bfg, gzdoom and all windows games with support for it. &lt;/p&gt;&lt;p&gt;mh- these are just ideas and not demands. IMHO your engine rocks. I just wanted to bump xi support for the contingent of us who would really appreciate it.  I read somewhere on the web that you no longer could find your 360 gamepad.  IF that is the case let me know and I will find you one for Christmas! You earn it with your hard work. &lt;/p&gt;&lt;p&gt;Thanks, and Happy Holidays&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;</description><author>rampancy</author><pubDate>Wed, 05 Dec 2012 21:45:30 GMT</pubDate><guid isPermaLink="false">Commented Issue: Xinput Issues [8041] 20121205094530P</guid></item><item><title>New Post: Doesn't start</title><link>http://directq.codeplex.com/discussions/405095</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;First it gave me a DirextX file misssing error. I downloaded the Web Updates for directX and that went away.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now it gives an error &amp;quot;Couldn't load pic/colormap.pcx&amp;quot;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Any idea what's up?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;UPDATE: IGNORE! I need to install Quake Duh!&lt;/p&gt;
&lt;/div&gt;</description><author>rboy1</author><pubDate>Fri, 30 Nov 2012 04:50:33 GMT</pubDate><guid isPermaLink="false">New Post: Doesn't start 20121130045033A</guid></item><item><title>Updated Release: DirectQ II 2012-11-29 (Nov 29, 2012)</title><link>http://directq.codeplex.com/releases/view/98478</link><description>&lt;div class="wikidoc"&gt;A (slightly) modernized port of Quake II to D3D9.&lt;br /&gt;&lt;br /&gt;You need SM3 or better hardware to run this - if you don&amp;#39;t have it, then don&amp;#39;t even bother.&lt;br /&gt;&lt;br /&gt;It should work on Windows Vista, 7 or 8; it may also work on XP but I haven&amp;#39;t tested.&lt;br /&gt;&lt;br /&gt;Known bugs include:&lt;br /&gt;&lt;br /&gt;Some mods may not work.  This is unfortunately due to the nature of Quake II&amp;#39;s game DLLs; sometimes a recompile of the game DLL is all that&amp;#39;s needed.  In any event, ensure that the game DLL is compatible with the last release of Quake II first (3.20).&lt;br /&gt;&lt;br /&gt;In some maps some surfaces may not get added to the PVS.  In the main game this is restricted to one surface in the Inner Hangar map.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>DirectQ</author><pubDate>Thu, 29 Nov 2012 21:46:14 GMT</pubDate><guid isPermaLink="false">Updated Release: DirectQ II 2012-11-29 (Nov 29, 2012) 20121129094614P</guid></item><item><title>Released: DirectQ II 2012-11-29 (Nov 29, 2012)</title><link>http://directq.codeplex.com/releases/view/98478</link><description>
&lt;div class="wikidoc"&gt;A (slightly) modernized port of Quake II to D3D9.&lt;br&gt;
&lt;br&gt;
You need SM3 or better hardware to run this - if you don&amp;#39;t have it, then don&amp;#39;t even bother.&lt;br&gt;
&lt;br&gt;
It should work on Windows Vista, 7 or 8; it may also work on XP but I haven&amp;#39;t tested.&lt;br&gt;
&lt;br&gt;
Known bugs include:&lt;br&gt;
&lt;br&gt;
Some mods may not work. This is unfortunately due to the nature of Quake II&amp;#39;s game DLLs; sometimes a recompile of the game DLL is all that&amp;#39;s needed. In any event, ensure that the game DLL is compatible with the last release of Quake II first (3.20).&lt;br&gt;
&lt;br&gt;
In some maps some surfaces may not get added to the PVS. In the main game this is restricted to one surface in the Inner Hangar map.&lt;/div&gt;
&lt;div&gt;&lt;/div&gt;
</description><author></author><pubDate>Thu, 29 Nov 2012 21:46:14 GMT</pubDate><guid isPermaLink="false">Released: DirectQ II 2012-11-29 (Nov 29, 2012) 20121129094614P</guid></item><item><title>Created Release: DirectQ II 2012-11-29 (Nov 29, 2012)</title><link>http://directq.codeplex.com/releases?ReleaseId=98478</link><description>&lt;div class="wikidoc"&gt;A (slightly) modernized port of Quake II to D3D9.&lt;br /&gt;&lt;br /&gt;You need SM3 or better hardware to run this - if you don&amp;#39;t have it, then don&amp;#39;t even bother.&lt;br /&gt;&lt;br /&gt;It should work on Windows Vista, 7 or 8; it may also work on XP but I haven&amp;#39;t tested.&lt;br /&gt;&lt;br /&gt;Known bugs include:&lt;br /&gt;&lt;br /&gt;Some mods may not work.  This is unfortunately due to the nature of Quake II&amp;#39;s game DLLs; sometimes a recompile of&lt;br /&gt;the game DLL is all that&amp;#39;s needed.  In any event, ensure that the game DLL is compatible with the last release of&lt;br /&gt;Quake II first (3.20).&lt;br /&gt;&lt;br /&gt;In some maps some surfaces may not get added to the PVS.  In the main game this is restricted to one surface in the&lt;br /&gt;Inner Hangar map.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>DirectQ</author><pubDate>Thu, 29 Nov 2012 21:45:30 GMT</pubDate><guid isPermaLink="false">Created Release: DirectQ II 2012-11-29 (Nov 29, 2012) 20121129094530P</guid></item><item><title>Source code checked in, #76924</title><link>http://directq.codeplex.com/SourceControl/changeset/changes/76924</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:29:18 GMT</pubDate><guid isPermaLink="false">Source code checked in, #76924 20121001092918P</guid></item><item><title>Source code checked in, #76923</title><link>http://directq.codeplex.com/SourceControl/changeset/changes/76923</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:23:54 GMT</pubDate><guid isPermaLink="false">Source code checked in, #76923 20121001092354P</guid></item><item><title>New Post: Music won't play</title><link>http://directq.codeplex.com/discussions/359812</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;Music will work fine in ./gamedir/sound/cdtracks ... be sure to label them trackXX.format which is easy enough if you rip them from the original disc using Media Player or something like that.&lt;/p&gt;
&lt;p&gt;Although remember if you ripp them to turn off DRM&lt;/p&gt;
&lt;p&gt;Another thing to point out is DirectQ v1.9.0 default behaviour is to try to use CD Music, this means if you have a CD/DVD/BluRay in your Optical Drive it will assume it contains the CD Music. As such simply remember to eject any discs otherwise unless it is an actual music CD nothing will play.&lt;/p&gt;
&lt;p&gt;I think it would be preferable if what DirectQ did was it searched for a local version first, then attempted to play CD Music if non was found.&lt;/p&gt;&lt;/div&gt;</description><author>Leyvin</author><pubDate>Tue, 04 Sep 2012 17:40:04 GMT</pubDate><guid isPermaLink="false">New Post: Music won't play 20120904054004P</guid></item><item><title>New Post: Fault Reports</title><link>http://directq.codeplex.com/discussions/60252</link><description>&lt;div style="line-height: normal;"&gt;&lt;p&gt;While I am aware that work is now underway on v2.0.0 (DirectX 11), the issues I will outline here are not problems with the Graphics per'say&amp;nbsp;but rather more generalised. I will also point out every issue I outline here, was not present in v1.5.0 that version however had it's own unique issues.&lt;/p&gt;
&lt;p&gt;&amp;bull; Animation Interpolation causes poor playback framerate with the given animation as well as incorrect looping giving a "jump frame" effect. This does not affect the Standard Quake (ID Directory) assets, it does appear to be an issue with Modification Packs.&lt;/p&gt;
&lt;p&gt;The best Expansion Pack I found that shows this issue clearly is Malice, but it is a considerably difficult Total Conversion to obtain as it was relatively rare even when it was released.&lt;/p&gt;
&lt;p&gt;&amp;bull; ZDepth fighting. There used to be a hack option that seems to have either disappeared or been hidden, whatever happened to it given AMD and NVIDIA Cards handle ZDepth differently what works with one will often cause tearing or "Z-Fighting" on the other.&lt;/p&gt;
&lt;p&gt;&amp;bull;&amp;nbsp; Sound randomly won't loop properly. There are some instances in Standard Quake, where for example a Zombie that moans alot will just stop or such... but again this issue seems most prevelant in Modifications.&lt;/p&gt;
&lt;li&gt;&lt;span style="color: #008000;"&gt;Have you tested it on a standard ID1 installation?&lt;/span&gt; Yes&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #008000;"&gt;Does it also happen on GLQuake?&lt;/span&gt; No idea, Steam refuses to run it saying "Steam cannot create instance" or some such jazz. Keep meaning to copy a standard version of GLQuake so I can run outside of Steam&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #008000;"&gt;Your hardware and software specs, including details of any "optimized" drivers you may be using. &lt;/span&gt;&lt;/li&gt;
&lt;p&gt;&lt;span style="color: #000000;"&gt;AMD Phenom II X4 840 3.2GHz&lt;br /&gt;AMD Radeon 8GB 1.6GHz Memory&lt;br /&gt;AMD Sapphire Radeon HD 6570 1GB (16x) (Catalyst 12.8)&lt;br /&gt;&lt;/span&gt;&lt;span style="color: #000000;"&gt;AMD Series-8 HD Audio (Catalyst 12.8)&lt;br /&gt;Windows 7 (Home Premium) 64-bit (Service Pack 1) &lt;br /&gt;&lt;/span&gt;&lt;span style="color: #000000;"&gt;Quake (Steam Edition)&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;li&gt;&lt;span style="color: #008000;"&gt;Details of any errors you receive, including the full text of the error (a console debug log would also be handy).&lt;/span&gt; None&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #008000;"&gt;Full steps to reproduce.&lt;/span&gt; I'd recommend getting&amp;nbsp;a copy of Malice (e-mail me if you can't find a copy I can send it your way for testing purposes) as really most of the issues appear quite often there.&lt;/li&gt;&lt;/div&gt;</description><author>Leyvin</author><pubDate>Fri, 31 Aug 2012 09:54:10 GMT</pubDate><guid isPermaLink="false">New Post: Fault Reports 20120831095410A</guid></item></channel></rss>